Harold Wilson

Creative Technology & AI Leader

Self-taught. Battle-tested. Thirty years in healthcare production, and counting.

Harold Wilson

I never had a traditional art education: no portfolio school, no design degree. What I had was an obsession: I stayed an extra year of high school just to keep taking every art class on offer, one credit short of graduating on time. After school I split my time between working my way up to Assistant Manager at Sam Goody and a year at Pica Printing in Parsippany, NJ, learning the guts of a two-color press: stripping negatives, burning plates, lining up registration marks by hand. Then a customer at Sam Goody turned out to be a Creative Director at a healthcare ad agency, and a conversation about a boxing-themed mixtape somehow became a job interview. I didn't get the artist job. What I got, on October 16, 1996, was a position as an Administrative Assistant to the Manager of Production.

I was a bad administrative assistant. Every chance I got, I snuck off to the scan room to help digitize sketches for Photoshop and QuarkXPress. People started seeking me out. I taught myself Photoshop while digital imaging was still new, and started showing creative teams faster, more flexible ways to work than the airbrushing and hand illustration they'd always used. What had been a technical, print-production function became a creative one, and I built and led teams inside it for the next three decades.

Nearly thirty years and more agency transformations than I can count on one hand (Torre Lazur into McCann, rebranded to Echo, folded into McCann Health NJ, consolidated into Studio Rx, and now part of Omnicom Production), I've been the through-line of craft and client relationships every time the org chart changed underneath me. When creative leadership recruited me back after a two-year independent run, it wasn't for a title. It was to keep elite-level production capability in-house rather than let it walk to a competitor.

Along the way I've held real titles (Digital Design Supervisor, Creative Imaging Lead, Supervisor of Digital Arts), but the leadership that's mattered most has usually happened off the org chart: teaching dozens of colleagues Photoshop technique over two decades, then more recently running hands-on AI training and lunch-and-learns off the back of a Halloween mascot campaign that became the studio's proof of concept for generative AI in production. People have generally come to me before I had the title for it.

The newest chapter is the same instinct pointed at generative AI. I built my agency network's Firefly Custom Model and AI-production capability from scratch and used it to take a 20-plus-asset brand rebrand from concept to delivery in ten days, five times the previous production speed, later documented by Adobe as a case study in generative AI for healthcare marketing. As more agencies race to build proprietary AI systems, that's precisely the work I do: turning emerging capability into workflows practitioners will actually adopt, at production speed and pharma-grade quality.

None of this was a plan. My whole career has been gravitating toward whatever's newest and most interesting: the day Generative Fill left Photoshop beta, I was already deep into it. My real asset isn't any one skill; it's curiosity, the ability to learn a new tool fast, and thirty years of craft instinct for making things look right once I do. I lean on AI where it's the faster path and traditional technique where it isn't, whatever gets the frame right.

Thirty years, one throughline

  1. 2021 – 2026

    Supervisor, Digital Arts

    Studio Rx @ Omnicom Production

    Built the agency network's generative AI production capability from scratch: Firefly Custom Models, AI-enabled workflows, and the training that got teams actually using them. Adobe-documented case study in generative AI for healthcare marketing.

  2. 2006 – 2021

    Senior Design Specialist → Creative Imaging Lead

    Studio Rx / Echo / McCann Health NJ

    Recruited back by creative leadership; 15 years of award-recognized retouching, compositing, and CGI, serving as production continuity anchor through three agency transformations.

  3. 2004 – 2006

    Freelance Artist

    Independent

    Retouching, compositing, and CGI across the healthcare agency network: PACE, Integrated, Ferguson Carbon, Natrel, Healthstar.

  4. 2001 – 2004

    Digital Imaging Manager → Digital Design Supervisor

    Echo Torre Lazur

    Sole full-time practitioner leading Digital Imaging at a newly launched conflict agency, managing a roster of freelance artists.

  5. 1996 – 2001

    Studio Assistant → Senior Digital Designer

    Torre Lazur / Torre Lazur McCann

    Self-taught Photoshop during early digital adoption; introduced digital retouching and compositing as the studio standard for a team of roughly 25 art directors. Published in Photoshop User Magazine, July 2000.

  6. 1995 – 1996

    Press Production

    Pica Printing, Parsippany, NJ

    Learned the printing trade on a two-color press: stripping negatives, burning plates, registering by hand.

What's next: a leadership seat where I can build that kind of AI production capability from the ground up, plus the ongoing consulting work that lets me keep building it for more than one team at a time.